﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{
    class LightShip : AirUnit
    {

        public static Texture _textureLightShip = new Texture("Images/Air/ShipThree.bmp");

        public LightShip(int x, int y, Player owner)
            : base(_textureLightShip, x, y, owner)
        {

            _hitPoints = _maxHitPoints = 90;

            _attackDamage = 9;
            _attackDelay = 15;
            _defense = 7;

            _visionRange = 6;
            _speed = 8;
            _area.Height = 1;
            _area.Width = 1;
            _layer = UnitLayer.Air;

            SetLocation();

        }

    }

}
